SLRP

SLRP was a service design assignment to address a health related user need, and design a service and implementation around solving that need. My group chose to encourage college students to drink more water, and through user research we developed a game-based app to do it. In summary, SLRP provides a competitive incentive to drink more water. Unlike intrinsic motivation or direct rewards, it will provide friendly competition amongst other college students. Check out the interactive prototype here

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