SLRP Hydration Incentivized
About the Project SLRP gamifies hydration for college students through social competition.

SLRP was a service design assignment to address a health related user need, and design a service and implementation around solving that need. My group chose to encourage college students to drink more water, and through user research we developed a game-based app to do it. In summary, SLRP provides a competitive incentive to drink more water. Unlike intrinsic motivation or direct rewards, it will provide friendly competition amongst other college students.

Role

UX Designer/Researcher

UI Designer

Tools

Figma

Miro

Mockup

Adobe Illustrator

Duration

3 Weeks

Methods

User Personas

Stakeholder Evaluation

Process Diagramming

Iterative Design

Discovery and Process Using service design for public health initiatives.

During inital discovery, we utilized user personas and representative surveys in order to focus the project scope on a targeted user base. This focused user base of students allowed us to cater to this demographic in our messaging, UX flows and processes, and UI theming and accessibility. The project scope was to provide a service that positively impacted user health behaviors, and from our discovery we were able to select an aspect affecting the majority of our user base: hydration. With our user base and targeted behavior in-scope, we moved to ideation processes for the user experience.

Lotus Diagram for Related Processes
Stakeholder Interaction Matrix
Priority Diagramming
Final Designs

For our proposed implementation we decided on an app for mobile devices, which was most accessible to our scope of users. We also considered focusing on a widget, web app, or browser extension but this implementation would allow for a fully engaging interface with mutiple content pages and layouts.